Play Guide - Bail Wave

Bail wave
An attack where good troops will go to jail, and cheap troops like thugs will die. It is designed so that after you bail out your troops, you will not have lost any power. The key is knowing your jail size and how many sacrificial troops you need.

Jail Size
Use this tool to calculate what your jail size, and how many sacrificial troops you'll need: http://www.gf5ftools.com/bailMarchCalc.html

Example
Jail size of first hood, with only one neighborhood expansion total, and:
 * Mansion: level 9
 * Hideouts level 10:  5
 * Law Firm: level 2
 * SafeHouse: level 2

You'd enter in that info like this: http://i.gyazo.com/e93aff81e382f37318be722362f1104b.png

So then if you were to send 2225 trigger men in an attack along with 9802 thugs, and if they were all to die, then the 2225 would all go to jail, and the 9802 thugs would have been sacrificed.

Let's say now for example you want to send 1000 triggers, how many thugs would you need to send? The  tool can tell you that too: http://i.gyazo.com/c299720b732f4c0123591c08dd17bf5f.png

Only trainable units can be bailed
Only trainable units go to jail. So if you for example lose a medical courier, he'll be dead forever even if you have sacrificial units.